INTERROGATION ROOM
...
SELECT OPERATION ZONE

MISSION DEPLOYMENT

MISSION 1: RESIDENTIAL CLEARING

Clear 4 hostile operatives in a single-story fortified layout. Close quarters, multiple corner blinds.

MISSION 2: TWO-STORY FACILITY

Clear 8 hostiles across two levels with dual stairwells (UP right / DOWN left). Flashlights and NVG recommended.

MISSION 3: POWER PLANT

Terrorists have seized the plant and taken workers hostage. Clear 13 hostiles across 11 areas — control room, cooling room, turbine hall, boiler hall and more. Secure all 8 hostages [F]. Two civilian casualties fail the mission.

MISSION 4: MUSEUM BOMB

Terrorists have rigged the museum treasury vault with explosives. Fight through 11 hostiles across 7 galleries and breach the vault. The moment the door goes, the detonator arms: you have 30 SECONDS to neutralize the guards and hold [F] to defuse the bomb.

MISSION 5: AIRPORT HIJACK

Hijackers have seized the airport and taken control of a passenger aircraft. Clear 10 hostiles across the terminal, jet bridge and plane cabin. Secure all 6 passengers [F]. Two civilian casualties fail the mission.

MISSION 6: METRO HELL

Terrorists have taken over a metro station and hold commuters hostage. They know you are coming. Stop them before they escape on the next train, then follow them aboard. Something is very wrong with that train.

MISSION 7: METRO HELL — PART 2

Against all odds you crawled out of the wreck. The radio is dead. Follow the tunnel to the next station. You are not alone down here.

MISSION 8: LIBERTY GRAND HOTEL

A new operator joins the SSS. Watch the news, report to the briefing table, then get inserted into the Liberty Grand Hotel: 13 terrorists, 6 hostages. Two civilian casualties fail the mission.

MISSION 9: SSS — BASE UNDER SIEGE

A large terrorist force launches an assault on SSS headquarters with a convoy and helicopter support. Defend the base against successive waves. The attackers deploy a mysterious knockout smoke and capture the operator.

MISSION 10: SSS — THE INTERROGATION

You wake restrained in an unfamiliar room. The terrorist group's leader questions you, demands answers, and forces you to send SSS a radio message claiming that you are fine. Find your voice — and survive the interrogation.

MISSION 11: SSS — THE RESCUE

Your team heard the lie in your radio call. GHOST-1 breaches the door, cuts you loose and hands you a rifle. Fight your way out together through the cells, the warehouse and the yard to the waiting helicopter.

GAME PAUSED

CLICK ANYWHERE OR PRESS [CAPS LOCK] / [L] TO ENGAGE

ENTRY TEAM
CQB SIMULATION
HOSTILES04
FLASHBANGS02
STANCE / NVGSTAND / CLEAR
HEALTH100%
VAULT SEALED
--:--.--
SYSTEM READY
[F] BREACH DOOR
PRIMARY FIREARM
M4A1 CQB
5.56×45mm · EOTECH XPS3
30 / 120
RMB ADS   T FLASHLIGHT   C CROUCH   N NVG
F BREACH   G FLASHBANG   Q / E LEAN   CAPS / L LOCK
FIRE
ADS
CRCH
TORCH
REL
BANG
BRCH
NVG
AFTER-ACTION REPORT

STRUCTURE SECURED

All threats neutralized.